Axe'n'Stax is a full-custom voxel platform in Rust on wgpu — no inherited engine, no ceilings. Self-hostable from a single binary to a Kubernetes fleet. Bitcoin-native, but the game works without it.
Want to just play instead? Axe'n'Stax.com →
Not a mod, not a fork — a custom engine and a from-scratch identity, payments and save stack beneath it. In about ninety days:
No Luanti, no Veloren — own the entire stack. Rust compiles to WASM for the browser and native for desktop. One renderer (wgpu) across WebGPU, Vulkan, Metal, DX12.
Run a single binary on your laptop, or Docker / Kubernetes + Agones for a production fleet. Same engine, same world format — different scaling policies.
Proof-of-play surfaces a real SHA-256 hash on every strike. Bitcoin-enabled servers translate that into Lightning sats; the engine runs perfectly well without any of it.
Eight deep specs — engine, world format, rendering, networking, gameplay, Bitcoin, platform, security — plus ADRs and a public roadmap. The engine is rebuilt from these.
The specs, ADRs, and roadmap live on the docs site. Self-hosting and the server binary live there too. The source is opening soon — until then, the specs are the place to start.