Axe'n'Stax is a full-custom voxel platform in Rust on wgpu — no inherited engine, no ceilings. Self-hostable from a single binary today, with a Kubernetes fleet on the roadmap: you own the entire stack and set the rules that run on it. Bitcoin is an optional layer, never a requirement.
Want to just play instead? Axe'n'Stax.com →
Not a mod, not a fork — a custom engine and a from-scratch identity, payments and save stack beneath it. In about four months:
No Luanti, no Veloren — own the entire stack. Rust compiles to WASM for the browser and native for desktop. One renderer (wgpu) across WebGPU, Vulkan, Metal, DX12.
Run a single binary on your laptop, or a Docker container today. A Kubernetes + Agones production fleet is the scaling direction on the roadmap. Same engine, same world format — different scaling policies.
Operators set their own economy and moderation — no licence dictating what you build or how you monetise. Proof-of-play surfaces a real SHA-256 hash on every strike; servers that opt in turn that into Lightning sats. All optional — the engine runs perfectly without any of it.
Eight deep specs — engine, world format, rendering, networking, gameplay, Bitcoin, platform, security — plus ADRs and a public roadmap. The engine is rebuilt from these.
The specs, ADRs, and roadmap live on the docs site. Self-hosting and the server binary live there too. The source is opening soon — until then, the specs are the place to start.