An open-source
voxel engine.
Built from scratch.

Axe'n'Stax is a full-custom voxel platform in Rust on wgpu — no inherited engine, no ceilings. Self-hostable from a single binary today, with a Kubernetes fleet on the roadmap: you own the entire stack and set the rules that run on it. Bitcoin is an optional layer, never a requirement.

Read the specs → Source opening soon

Want to just play instead? Axe'n'Stax.com →

Not a mod, not a fork — a custom engine and a from-scratch identity, payments and save stack beneath it. In about four months:

1,996 commits · 198k+ lines of Rust · 3,722 tests
See everything that's shipped →

Full custom build

No Luanti, no Veloren — own the entire stack. Rust compiles to WASM for the browser and native for desktop. One renderer (wgpu) across WebGPU, Vulkan, Metal, DX12.

Self-hostable

Run a single binary on your laptop, or a Docker container today. A Kubernetes + Agones production fleet is the scaling direction on the roadmap. Same engine, same world format — different scaling policies.

Your server, your rules

Operators set their own economy and moderation — no licence dictating what you build or how you monetise. Proof-of-play surfaces a real SHA-256 hash on every strike; servers that opt in turn that into Lightning sats. All optional — the engine runs perfectly without any of it.

Specs as source of truth

Eight deep specs — engine, world format, rendering, networking, gameplay, Bitcoin, platform, security — plus ADRs and a public roadmap. The engine is rebuilt from these.

Build & host

The specs, ADRs, and roadmap live on the docs site. Self-hosting and the server binary live there too. The source is opening soon — until then, the specs are the place to start.

Specs & ADRs → Roadmap →